| 中文标题 | 作者 | 论文ID | 分类简称 | 发布时间 |
|---|---|---|---|---|
| 漫游之欲:人类旅程中的3D印象派 | Guangyu Du, Lei Dong, Fabio Duarte, Carlo Ratti | 2109.00058 | cs.GR | 2021-11-30 |
| PCEDNet:一种用于快速交互式边缘检测的轻量级神经网络在3D点云中。 | Chems-Eddine Himeur, Thibault Lejemble, Thomas Pellegrini, Mathias Paulin, Loic Barthe, Nicolas Mellado | 2011.01630 | cs.GR | 2021-11-29 |
| 基于骨架的人体动画的深度学习调查 | L. Mourot, L. Hoyet, F. Le Clerc, Franc{c}ois Schnitzler (2) and Pierre Hellier (2) ((1) Inria, Univ Rennes, CNRS, IRISA, (2) InterDigital, Inc) | 2110.06901 | cs.GR | 2021-11-24 |
| 动态间接光照的路径验证 | Pierre Moreau (1), Michael Doggett (1), Erik Sintorn (2) ((1) Lund University, Sweden, (2) Chalmers University of Technology, Sweden) | 2111.06906 | cs.GR | 2021-11-16 |
| 基于深度重要性图的内容感知媒体重定目标 | Thi-Ngoc-Hanh Le, Shih-Syun Lin, Weiming Dong, and Tong-Yee Lee | 2111.04396 | cs.GR | 2021-11-09 |
| ActFloor-GAN:面向人为中心的活动引导对抗网络用于平面图设计 | Shidong Wang, Wei Zeng, Xi Chen, Yu Ye, Yu Qiao, Chi-Wing Fu | 2111.03545 | cs.GR | 2021-11-08 |
| 使用Godot的沉浸式开源环境 | Francesca Santucci, Federico Frenguelli, Alessandro De Angelis, Ilaria Cuccaro, Damiano Perri, Marco Simonetti | 2111.01974 | cs.GR | 2021-11-04 |
| 使用深度特征学习感知流形以进行动画视频重新排序 | Charles C.Morace, Thi-Ngoc-Hanh Le, Sheng-Yi Yao, Shang-Wei Zhang, Tong-Yee Lee | 2111.01455 | cs.GR | 2021-11-03 |
| 边路径束约:一种更少歧义的边束约方法 | Markus Wallinger, Daniel Archambault, David Auber, Martin N"ollenburg, Jaakko Peltonen | 2108.05467 | cs.GR | 2021-10-29 |
| 实时集群路径追踪 | Feng Xie, Petro Mishchuk, Warren Hunt | 2110.08913 | cs.GR | 2021-10-25 |
| 在野外重新点亮人类:单目全身人体再点亮与领域自适应 | Daichi Tajima, Yoshihiro Kanamori, Yuki Endo | 2110.07272 | cs.GR | 2021-10-18 |
| 大规模基准和基于包容性算法的连续碰撞检测 | Bolun Wang, Zachary Ferguson, Teseo Schneider, Xin Jiang, Marco Attene, Daniele Panozzo | 2009.13349 | cs.GR | 2021-10-06 |
| 低秩矩阵逼近用于几何过滤 | Xuequan Lu, Scott Schaefer, Jun Luo, Lizhuang Ma and Ying He | 1803.06783 | cs.GR | 2021-10-05 |
| 可微分的双向编辑的3D CAD程序 | Dan Cascaval, Mira Shalah, Phillip Quinn, Rastislav Bodik, Maneesh Agrawala, Adriana Schulz | 2110.01182 | cs.GR | 2021-10-05 |
| 体积渲染中的常见伪影 | Daniel Ruijters | 2109.13704 | cs.GR | 2021-10-04 |
| 光斑外观的恒定成本时空角预滤波:基于张量分解 | Hong Deng and Yang Liu and Beibei Wang and Jian Yang and Lei Ma and Nicolas Holzschuch and Ling-Qi Yan | 2109.14807 | cs.GR | 2021-10-01 |
| 无位置多次反弹计算用于Smith微平面BSDF的翻译 | Beibei Wang and Wenhua Jin and Jiahui Fan and Jian Yang and Nicolas Holzschuch and Ling-Qi Yan | 2109.14398 | cs.GR | 2021-09-30 |
| 凸多面体网格化用于鲁棒实体建模 | Lorenzo Diazzi and Marco Attene | 2109.14434 | cs.GR | 2021-09-30 |
| 平行坐标图再探讨:从蜂巢图到可视化扩展,异质相关性以及对美国COVID-19数据的探索 | Gary Koplik and Ashlee Valente | 2109.10193 | cs.GR | 2021-09-22 |
| 基于涡度细化的SPH流体湍流细节模拟 | Sinuo Liu, Xiaokun Wang, Xiaojuan Ban, Yanrui Xu, Jing Zhou, Ji\v{r}\'i Kosinka, Alexandru C.Telea | 2009.14535 | cs.GR | 2021-09-21 |
| 沉浸式分析的自我中心网络探索 | Johannes Sorger, Alessio Arleo, Peter K''an, Wolfgang Knecht, and Manuela Waldner | 2109.09547 | cs.GR | 2021-09-21 |
| 重建与合成的直观高屋顶建模 | Jing Ren, Biao Zhang, Bojian Wu, Jianqiang Huang, Lubin Fan, Maks Ovsjanikov, Peter Wonka | 2109.07683 | cs.GR | 2021-09-17 |
| 矩形基于逼近的光泽互反射渲染 | Chunbiao Guo | 2109.05805 | cs.GR | 2021-09-14 |
| 软组织与皮肤的体积保持模拟 | Seung Heon Sheen, Egor Larionov, Dinesh K. Pai | 2109.01170 | cs.GR | 2021-09-06 |
| 侏罗纪标记:数据恐龙的不注意盲点揭示了可视化是被探索而非被看见 | Tal Boger, Steven B. Most, Steven L. Franconeri | 2108.05182 | cs.GR | 2021-09-02 |